GameCareerGuide.com's Game Design Challenge is an exercise in becoming a game developer, asking you to look at games in a new way -- from the perspective of a game creator, producer, marketer, businessperson, and so forth. This is an archive of all of my submissions and their challenge description. Any that have received comments on GameCareerGuide.com will feature a link to the article.
| Title | Link | Preview Text |
|---|---|---|
| The Crate | view |
Given what you do know, make a list of 10 items that could replace a standard "crate" in a video game that your new friend can pitch in the next design meeting. |
| Level Design Cues | view |
You're designing a level. The level is a prison cell, and the player has to escape. How does she escape? What cues do you place in the environment that tell her to how to progress forward in the game? |
| The ESP Game | view |
Design a simple game that masquerades as an ESP test that takes advantage of these facts to convince the user that he or she has psychic powers. |